Automation car tycoon game factory size
At first I didn't realize you could start with aluminum bodies in tiny factories, so initially I was starting with like $2billion to soak up the operating costs of a medium 1 factory.
![automation car tycoon game factory size automation car tycoon game factory size](http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8118030/eeef97502d0a5de74c04b77d9ba5a83adebac82f.jpg)
Overall though I like the game and I think once it's playing well it has a lot of potential as I think people into cars but not so much computer games might take a look at it if they somehow become aware of it. It doesn't flash WARNING: BUG at you so I thought my design was flawed in a way the game wasn't telling me about and I messed with sliders for a long time before I gave up and looked at the steam forums for the game and learned it was bugged. I had a hell of time trying to figure out why I could not build car only to learn there is a bug that prevents starting car projects sometimes. I do think that guy could play it once it's more stable.
Automation car tycoon game factory size Patch#
The open beta isn't stable at all but is way better featurewise (engineering time has a slider in beta) than the stable version, so I'm going to wait for a beta patch before I try again. I'm glad I opted to try it before gifting it. I bought this even though I'm not a car guy to try it to see if a guy I know who doesn't use computers could play it. Details are on the Automation Forums if anyone is interested, although you'll need BeamNG to drive in the race. Last week I hosted a race for Automation cars, and although it suffered from a lot of technical difficulties, I have another one set up which I hope will be smoother. However, I have been messing with BeamNG's BeamMP multiplayer mod. I was thinking of maybe doing video/stream if I did another community campaign to save myself from uploading a thousand screenshots, so the performance is an issue in particular. The actual issues with the current version, are that A) it is VERY easy for the moment, although this is supposed to be changed soon, and B) performance with the new sales model is quite poor, campaign monthly ticks run slow even on powerful machines. Depending on how busy a market is and your awareness, you could have a seemingly bad car sell very well or vice versa. However, that also means that the competitiveness number is no longer a very good indicator of how well your car will sell. Competitors also have a certain number of cars they actually produce, and there's a simulated customer base buying them, so sales aren't arbitrarily based on your competitiveness any more. Factory build and tool times have been reworked based on IRL research and are basically the shortest they've ever been, and you can add them to production without starting a new facelift as well.
![automation car tycoon game factory size automation car tycoon game factory size](https://steamcdn-a.akamaihd.net/steam/apps/293760/ss_0c90f7843e51de2517105b449f38d48f374a4219.1920x1080.jpg)
![automation car tycoon game factory size automation car tycoon game factory size](https://media.moddb.com/cache/images/games/1/14/13601/thumb_620x2000/lv1factory2_5.jpg)
You no longer fund dealerships on your own, so the only way to grow dealerships is to sell competitive cars at a competitive price, but you can still grow your awareness through advertising. Then, the dealership sets their own margin on top of your price based on demand- and more margin they make, the happier they are, which grows their dealership level and your Awareness. The new market model is very interesting, you manually set a fixed price for all cars you sell, and you sell them to dealerships. I think I'm going to wait until there's some more patches before I try to run a community game or anything. I've been playing campaign in Open Beta for a bit.